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Sm64 web
Sm64 web





It’s all about spending 5 seconds setting up a jump, then executing it just to barely make it by grabbing a ledge. Playing the game as Mario/Wario is so much more tedious than it needs to be.

sm64 web

It is a much tougher game too due to how Mario’s movement isn’t made to play on stages like this. For example, bowsers’s movement, hammer brothers, fire flowers (though here’s they’re just mushrooms still), bloopers, cheep cheeps, etc. It’s surprisingly a good copy of all the levels from SMB on the NES, and it’s always fun to see how Kaze managed to copy over the functionality for assets that didn’t exist in SM64. The only thing I can think of that’s not there is the warp pipes, so you’ll just have to complete all the stages to reach 8-4. The game is remarcably complete – it has pipe sub-worlds, cloud areas… Even the looping Bowser castle puzzles where you have to take a specific route are there.

  • … where Waluigi can just jump normally.
  • This might not seem like much, but it would mean that on harder difficulties you might have to use a triple jump where a single jump would otherwise suffice.

    sm64 web

    They all play pretty much the same, the only difference is the jump height and maybe speed. It also works as a mod manager by letting you enable/disable installed mods before playing sm64.The game has four difficulties. It's based on the sm64nx repo, so mods can be loaded via pak files either manually, or by using the included downloader in the sm64nxBuilder app. You will no longer need to install MSYS, Python, or Visual Studio to compile the game. Sm64nxBuilder makes setting up to play the game much easier. Alternatively you can also contact or on the community Discord Server. If you would like your mod/script/program to be featured in the list please submit it to with the name of your mod, brief description, screenshots (if applicable), and the mod file or files. The site has been updated to make finding info on community highlighted mods much easier than sifting through the Discord/Forum. Good luck to everyone, and have fun! Update 7/20/20 - New Website Layout For more information on these events please vist our Discord server. The level creation event ends on October 1st. During the event, modders will also contribute to the #modding-guide to make level creation for any new Mario 64 PC Port modders much easier. In this event, modders will compete to make the funnest level, But that's not all. The challenge is to complete as much of a RETRO themed texture pack as possible by Tuesday 4PM PST. The first category is the texture pack contest.

    sm64 web

    We are hosting our first ever community event.

    sm64 web

    Update 9/12/20 - Community Texture & Level Contest Is Now Live!







    Sm64 web